Co-Design Session #1

We are holding a co-design session on October 19th, 2017 from 10am-2:30pm at the Inclusive Design Research Centre at OCAD University.

 

What is a co-design session?

A co-design session is an opportunity for diverse members of diverse communities to come together to collaborate, experiment, and explore a problem or project. The objective of the Bodies in Translation co-design session is to explore different perspectives on sharing digital information and creating teaching/learning tools in interactive, useful and playful ways.

 

 

Here is some more information about what we are hoping to get out of the day:

The co-design session will explore how we can effectively share knowledge generated over the course of the grant with different users. Broadly, the goals of the co-design sessions are to explore what the knowledge platform could be, what potential users want to see in a platform, how users would want to engage with the platform and how the platform can act as an effective teaching and learning  tool. A major goal of the co-design session will be to learn about how the platform can best mobilize the pedagogical possibilities of activist art. Here we use “pedagogy” to refer primarily to higher education teaching contexts; in other words, we wish to know how higher education instructors and learners across disciplines as well as educators and learners within policy-making and practice institutional contexts and in community activist contexts would like to engage with the platform and what kinds of resources would be most helpful to them. Relatedly, we would like to know what artists, activists, designers, and community members might like educators (including educators who belong to these groups) to know and teach about and what they want learners to understand (and if relevant, put into practice).

More concretely, we are asking:

  • What are the pedagogical possibilities of an interactive knowledge platform?
  • What forms will the “interactivity” take?
  • What modalities will be most useful for different target audiences (i.e., visual, voice, text, etc.)
  • Under what conditions would people want to use the platform, and for what ends?
  • How can we attend to the needs of different audiences at the same time?
  • How can we hold multiple sets of accessibility needs while designing the platform?
  • How can the platform spark the curiosity of those who might not otherwise imagine inclusive and accountable ways of working?

Our main audiences include:

  • Artists
  • Designers
  • Educators
  • Students and learners
  • People who might not otherwise be thinking about non-normative models of embodiment in their practice
  • Policy-makers and practitioners in diverse institutional contexts
  • Activists
  • Historians
  • Community members

If you have any questions, please feel free to contact Andrea LaMarre via email at alamarre@uoguelph.ca or by phone at 519 993 6435.

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